<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Path Editor</title>
	<atom:link href="http://blog.dingogames.com/path-editor/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.dingogames.com/path-editor</link>
	<description></description>
	<lastBuildDate>Thu, 01 Dec 2011 07:46:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: rihardsix</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-3456</link>
		<dc:creator>rihardsix</dc:creator>
		<pubDate>Fri, 14 Oct 2011 11:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-3456</guid>
		<description>but where to download path editor?</description>
		<content:encoded><![CDATA[<p>but where to download path editor?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bryan</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-197</link>
		<dc:creator>bryan</dc:creator>
		<pubDate>Wed, 08 Sep 2010 21:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-197</guid>
		<description>i was yelling!</description>
		<content:encoded><![CDATA[<p>i was yelling!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kren</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-194</link>
		<dc:creator>Kren</dc:creator>
		<pubDate>Wed, 08 Sep 2010 20:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-194</guid>
		<description>in order:
Yes! awesome! thanks!
I know. I made a mistake. I am human.
I know. We have both made a mistake now, and you shouldn&#039;t use all caps. It makes it seem like you&#039;re yelling.</description>
		<content:encoded><![CDATA[<p>in order:<br />
Yes! awesome! thanks!<br />
I know. I made a mistake. I am human.<br />
I know. We have both made a mistake now, and you shouldn&#8217;t use all caps. It makes it seem like you&#8217;re yelling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bryan</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-188</link>
		<dc:creator>bryan</dc:creator>
		<pubDate>Mon, 06 Sep 2010 13:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-188</guid>
		<description>oops i left out cats.
IT WAS EAT 300 APHIDS AND EAT 150 CATS KREN!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>oops i left out cats.<br />
IT WAS EAT 300 APHIDS AND EAT 150 CATS KREN!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bryan</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-179</link>
		<dc:creator>bryan</dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-179</guid>
		<description>it was the eat 300 aphids and eat 150 levels Kren!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>it was the eat 300 aphids and eat 150 levels Kren!!!!!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-171</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 05 Sep 2010 22:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-171</guid>
		<description>Yes, there are a bunch of unlockable bonus levels - exploding ants is one of them.</description>
		<content:encoded><![CDATA[<p>Yes, there are a bunch of unlockable bonus levels &#8211; exploding ants is one of them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kren</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-167</link>
		<dc:creator>Kren</dc:creator>
		<pubDate>Sun, 05 Sep 2010 22:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-167</guid>
		<description>I think exploding ants are awesome! But if you ask me, bonus/secret levels are one of the things TP1 lacked. So, you could put exploding ants in a level that is unlocked after completing the level set where you are around the size of ants (TP1 equivalent is &quot;Outside&quot; if I remember correctly), similar to the &quot;Eat 300 aphids&quot; and &quot;Eat 300 cats&quot; levels. However, the completion of the level with exploding ants should be difficult but optional, or fun and entertaining. Or both. What do you think, guys?</description>
		<content:encoded><![CDATA[<p>I think exploding ants are awesome! But if you ask me, bonus/secret levels are one of the things TP1 lacked. So, you could put exploding ants in a level that is unlocked after completing the level set where you are around the size of ants (TP1 equivalent is &#8220;Outside&#8221; if I remember correctly), similar to the &#8220;Eat 300 aphids&#8221; and &#8220;Eat 300 cats&#8221; levels. However, the completion of the level with exploding ants should be difficult but optional, or fun and entertaining. Or both. What do you think, guys?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrspockfan</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-65</link>
		<dc:creator>mrspockfan</dc:creator>
		<pubDate>Mon, 10 May 2010 21:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-65</guid>
		<description>I&#039;m with Ira.  You have got to leave the exploding ants in the game.  This is going to be so much fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Ira.  You have got to leave the exploding ants in the game.  This is going to be so much fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-63</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 09 May 2010 06:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-63</guid>
		<description>No, the path editor is for defining a fixed path that I want an object to travel on. The object will try to stay on that path without leaving it. The grey goo is constantly moving around the level, so there is no way to create a path that will lead to it.

Most moving objects have a few possible behaviour states that they can be in (FOLLOW_PATH, ATTACK, EVADE, etc.). For example, the police cars in Tasty Planet 1 has the default state of following a path along a road (FOLLOW_PATH). However, if he detects that a grey goo is nearby he might change state from FOLLOW_PATH to ATTACK, at which point he will leave the path and start going towards the grey goo. If the grey goo is bigger than him, of course, he will try to EVADE (drive away) instead.</description>
		<content:encoded><![CDATA[<p>No, the path editor is for defining a fixed path that I want an object to travel on. The object will try to stay on that path without leaving it. The grey goo is constantly moving around the level, so there is no way to create a path that will lead to it.</p>
<p>Most moving objects have a few possible behaviour states that they can be in (FOLLOW_PATH, ATTACK, EVADE, etc.). For example, the police cars in Tasty Planet 1 has the default state of following a path along a road (FOLLOW_PATH). However, if he detects that a grey goo is nearby he might change state from FOLLOW_PATH to ATTACK, at which point he will leave the path and start going towards the grey goo. If the grey goo is bigger than him, of course, he will try to EVADE (drive away) instead.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strawberry</title>
		<link>http://blog.dingogames.com/path-editor/comment-page-1#comment-62</link>
		<dc:creator>Strawberry</dc:creator>
		<pubDate>Sat, 08 May 2010 22:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dingogames.com/?p=108#comment-62</guid>
		<description>Wow, the game will make progress faster with all these tools! Is it with the path editor that you set a object to go after the grey goo? Like following and trying to eat it.</description>
		<content:encoded><![CDATA[<p>Wow, the game will make progress faster with all these tools! Is it with the path editor that you set a object to go after the grey goo? Like following and trying to eat it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

