Level Editor
The level editor is used to design and build all of the game’s levels. In Tasty Planet 1 the level editor was extremely basic. It had no copy/paste, no undo/redo, and much of the level data actually had to be defined manually in XML files. I had built a pretty good level editor for Three Musketeers so I decided to reuse it for Tasty Planet 2, as I had done with the animation editor.
The editor has all of the important features that we need to make levels quickly. Here are some of them:
- Creation of all the different object types that we need
- Rotate and scale objects
- Cut, copy and paste
- Unlimited levels of undo and redo
- Zoom in and out so we can see small details or the whole level at the same time



Andy said,
Thanks for the updates James. The editors look like they will help you out alot in creating TP2. Must have taken a lot of thought and time to create these tools.
Keep at it you two, we look forward to hearing more as the game progresses.
Cheers,
-Andy
mrspockfan said,
Just adding my support.
Wendi said,
Fantastique! Me, hoping to go into game design, all of this info is simply fascinating!
Strawberry said,
It’s looking so cool! I wonder if there will be a connection between the end of the first game with the begining story of this one… I also have a feeling the grey goo will travel through time.
bryan said,
strawberry(also the name of my favorite fruit)the goo will travel through time.i`m not helping out with the game but if you have any other question just post them. i might answer.
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