Cooperative Preview Trailer

Posted by James on August 26, 2010 under Tasty Planet | 44 Comments to Read

Here’s a two player co-op trailer that I put together. Kris was too busy working on other stuff, so I had to record this footage by myself. I controlled one goo by mouse in my left hand, one goo with the ASDF keys in my right hand and I set the ‘Q’ key to activate recording.

Development is almost done at this point. All the levels are complete, all the sounds are in, all the in-game graphics are done. Kris is working on the comics and I am working on pulling together the user interface (as well as doing PR stuff).

We’ve started taking pre-orders for the game. There are also a few new screenshots on the Tasty Planet: Back for Seconds webpage.

  • bryan said,

    score! i can`t to read the the comics.

  • bryan said,

    by the way i wonder if you can eat the other player

  • Iramatak said,

    Preordered! 😀

  • James said,

    No, you can’t eat the other player – it’s cooperative only. The problem with being able to eat the other player is that the level would last about 2 seconds.

  • Strawberry said,

    Will it have an option to change the keys that control of each goo?

  • James said,

    Yes, you can choose from mouse, ASDF keys, and arrow keys. So you can both be on the keyboard, or one person can use the mouse while the other uses the keyboard. I looked into dual mouse control, but it wasn’t feasible.

  • Strawberry said,

    Is there such a thing as a winner in multiplayer?

  • bryan said,

    i can anwser that.no

  • James said,

    Bryan is correct, it is purely cooperative.

  • bryan said,

    how many comics are in tasty planet back for second and what number are the comics on?

  • bryan said,

    hello anybody there

  • Strawberry said,

    I am here… Did you make some sort of research to find out which type of entities to include in the game, like their looks and information? The game looks really cool, can’t wait till it’s released.

  • James said,

    There are 8 comics. Basically one in each time period plus an extra one at the beginning an end.

  • James said,

    Yes, Kris researched all the entities. I believe they are pretty historically accurate… Often times Kris wants to make things more accurate and I want to take a more “hollywood” approach of just throwing in anything that is cool. I still want her to draw a Stegosaurus, but she refuses to because they were from the late Jurassic period, not the late Cretaceous period.

  • bryan said,

    james you said an… not and.

  • Strawberry said,

    Have you guys though about making some sort of chatbox for the forum? It would be easier for fans to chat, just an idea…

  • bryan said,

    i agree Strawberry.

  • bryan said,

    you should post tasty planet back for seconds main screen preview.

  • bryan said,

    what more things do you have to do until the release of the game.seriosly.

  • Kren said,

    what happened to the slimy trail behind the goo? I thought that was neat, but now the goo is circular, like the original. The only real change is the eyes are elevated.

  • James said,

    No there aren’t any trails behind him, but he is still quite different from the Tasty Planet 1 goo. He faces the direction that he is heading. It feels more like he is actually in the game world now, whereas before he was kind of floating around facing the camera.

  • Strawberry said,

    Yeah, but the goo is different because in the first game, I think if we rotated it, it would be the same because the eyes were in the middle, plus it looked like a splat. This goo is round but a little wavy in the sides. Plus the eyes move… This is also another reason for a chatbox… to talk easier.

  • bryan said,

    8 posts ago i asked if there was anyone there. Strawberry i meant is there anyone at dingo games. by the way Kris and/or James what is the proper coordinates of dingo games the building?

  • James said,

    Title screen and level select screen

  • James said,

    I don’t know, I doubt there would be enough activity to warrant it… I need to be careful about adding things like that because they eat up a bit of my time every day.

  • Strawberry said,

    Is the level select done? My guess is… it will be a time line with dates…?

  • James said,

    The Level Select screen isn’t done yet, the draft of it is a mini map separated by time period.

  • Kren said,

    Yes, but watching the video, it seems that it still has the feel of controlling a circle. This time it’s more 3d-like and he faces the way he moves, but you should have kept the trail that made him seem like real goo. The first pictures I saw of the goo (in the development of the sequel, not the original) had a a little bit of a trail behind him, but it’s gone in this video. I thought it was neat.

  • bryan said,

    do you sleep?

  • Kren said,

    yes.

  • bryan said,

    not you! i was talking about James. look in the forums.the latest one was uploaded at midnight tonight.

  • Kren said,

    oh. lol. he’s probably working late because he knows how much we want TP2 to be finished, and he wants to do so by the end of the week. also, will there be checkpoints in the really long levels that you said you grow from really small to really large in? endurance mode was crazy hard for that reason only. it’s frustrating to be eating the defenseless creatures while avoiding the things that kill you, and when the arrow finally points to said lethal entity, you get destroyed by something else on your way to eat. the first time i played the 3rd endurance level, i got to the point where no cluster could destroy me, so i thought i was unable to lose at that point and put the goo speed in option back to full, and zoomed all over and then died from a really big giant amoeba. like, really f***ing huge. almost threw my monitor out the window. so, will the long levels have checkpoints?

  • bryan said,

    did you really almost throw you computer out the window?
    and I`m sure none will

  • Kren said,

    Yes. But despite that, I kept going. and I won. The best part is going to the black hole level, using the gravity well to move the black hole away from where all the stars go to, and going to that location and just eating them without moving.

  • Iramatak said,

    So I see that the game has been released. Yay! But I can’t download it. Nay! When I choose between Windows and Mac OS X, it give me this:

    This XML file does not appear to have any style information associated with it. The document tree is shown below.

    ?

    AccessDenied
    Access Denied
    012B3E6BB28D5EFF
    ?

    v0rjoh9Odk7d5D2WTSnEkqpq29QE80Gc1Zp5c1iYN7c+MIcRQDEryY/R+nJ1MttR

  • James said,

    @Iramatak Yeah, I was doing a few things a the same time (including sending out Pre-Orders) so I didn’t notice that the permissions weren’t set correctly. It should now be fixed.

  • James said,

    @Kren Yes the endurance levels were pretty brutal. They were a throw back to the Intellivision game “Shark Shark” – that was made back when all video games were insanely hard.

    There aren’t check points in Back for Seconds, but most levels aren’t so long that they need them, and the normal levels don’t have “instant death” enemies. Many of the bonus levels have instant death enemies… I could see the very last bonus level being a bit frustrating – but still not as bad as the endurance levels of TP1.

  • Kren said,

    nice tibit of usless trvia, james. love those. no sarcasm. but my question was, on the levels that are really long, do they have checkpoints? you mentioned levels that you grow alot in one level.

  • James said,

    @Kren, There are no checkpoints

  • bryan said,

    can anything kill you in the casual mode like the green things??? or will you just get hurt and not die?
    i`m just to scared. i`m 9.

  • Kren said,

    the only one hit kill enemies are in bonus levels, and they warn you of their presence with ! marks at the edge of the screen. Heck, the black hole doesn’t one hit kill you in the normal story mode. PS James: loved the very end of the story mode. ftw!

  • James said,

    About the demo – I agree, I’m going to test different variations (demo length/level limited, features locked/unlocked) and see what works the best.

    I’m glad you liked the ending!

  • Ali said,

    Strawberry said,

    Is there such a thing as a winner in multiplayer

  • James said,

    No, there is no winner.

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