Today we released Tasty Blue for iPhone, iPod Touch, and iPad. Available now on the App Store.
It also works with MFi controllers. So if you have one let me know how that works for you! I was testing on the Moga Ace, but don’t have it anymore. I’d like to get one of the new wireless gamepads to test on – should make for easier debugging than the ones that plug into your device.
Our latest game came out today on iPhone, iPad, and iPod Touch. It’s a game about a very clumsy cat…
That’s right, you play as a cat determined to destroy the entire house while its owner is away. If you have an iOS device, I hope you’ll try the game out – it’s free.
I’ve already had a few questions about Windows/Mac support for the game so I’ll address that here. Right now we don’t have plans to release the game on Windows and Mac. The main reason for this is that the controls are designed specifically for iOS. Also, it’s sort of a “mini game” which doesn’t fit easily into anyone of our current Windows/Mac distribution channels. If the game does really well for iOS of course we’ll consider bringing it to Windows/Mac. Rest assured our other, larger, projects that we’re working on are cross platform Mac/Windows/iOS.
We finally have Tasty Planet: Back for Seconds available on iPhone, iPod Touch, and iPad!
The controls are the same as the original Tasty Planet on iOS, which we thought worked very well. The hardest part to this port was getting the game running at a decent framerate on all the iOS devices. The iPad 2 and the iPhone 4S are very fast, and the game ran easily on those devices. However, older devices like the original iPhone are not as powerful. It took a lot of optimizations to make it happen – but I’m happy to say that we did it!
I spent some time adding Game Center to Tasty Planet for iPhone. Now you can compete with your friends for best times and achievements. This is actually a pretty cool feature that got Kris and me playing the game a lot more.
We have high scores in Tasty Planet: Back for Seconds but there have never been that many players competing for them. The neat thing about high scores on the iPhone with Game Center is that we instantly had thousands of people on the leaderboards. That means there is a much higher chance that people will really get into it and start competing for best times (and most cats eaten).
The other project that we recently launched is the Dingo Games Facebook page. If have a Facebook account and you like Dingo Games, then please “like” us on Facebook.
Our latest project is finally complete and approved by Apple. Tasty Planet for iPhone is now available on the App Store. It has Retina Display support and it works with all iPhone and iPod Touches (yes, even if you only have iOS 3). I’ll hopefully do some posts about some of the issues that we had in development, but right now I have a lot of marketing activities that need to be completed.
I made a few updates to the game. Most important was a fix that was preventing the game from working on some Macs (possibly all PowerPC Macs – but I’m not entirely sure). I also tweaked a few levels based on feedback from users. If you already bought the game and want the updated game, you download link should still be working so you can re-download. If it’s not email me and I’ll hook you up with a new link.
I’m going to send out a press release and some review copies now.
We’ve had many late nights, but we are finally finished the game. We sent out the pre-orders and you can now try out the demo/buy it. This is a what you would call a “soft launch”. We want to make sure everything is working well before officially releasing it, sending out press releases and doing all the other marketing stuff for the game. I’ll prepare some new screenshots, a new trailer, and other marketing material over the next couple days before sending it all out.
We’re really proud of the game. It is much more than we originally had planned to do with the Tasty Planet sequel. I hope everyone enjoys the game!